BODY LANGUAGE, 2022
Primarily shot within the video game Dark Souls III (2016), BODY LANGUAGE tells the story of an epic encounter between two online players. Focusing on how the combatants communicate via the limited body language afforded to them by the game design and the performative traditions of gaming communities, the film combines the grandiosity of cinema with the janky awkwardness of gameplay. The result is both reminiscent of videos produced and shared in insular fan communities, while also relating to a burgeoning contemporary art and academic context.
This video was commissioned using funding from Arts Council England (www.artscouncil.org.uk) as part of On Animatics, a cross-disciplinary project exploring the murky overlapping areas of contemporary art, animation, fandom, avatars and virtual worlds, organised by Petra Szemán.